[7.] Attack List:[/b]
[li]
Basic Lasers: standard attack.
[/color] All Zoids With Standard Gun Attachments[/ul][/li][li]
Basic Cannons: standard attack.
[/color] All Zoids With Standard Cannon Attachments[/ul][/li][li]
Basic Guns: standard attack.
[/color] All Zoids With Standard Gun Attachments[/ul][/li][li]
Unbelievable Speed: This zoid is extremely sensitive and reactive, and enhances the ability to evade attacks greater than normal.
[/color] All Zoids Except Armor Classed[/ul][/li][li]
Sonic Boom: Air zoid causes a sonic boom by flying through air.
[/color] Flying Zoids[/ul][/li][li]
Armor Shield: decreases enemy attack power and power taken from attack is taken from their HP.
[/color] Only Available to Armored Zoids[/ul][/li][li]
Keen Shot: Takes one full post to prepare. Then does extreme damage that penetrates all armor.
[/color] All Zoids with Standard Gun Attachments[/ul][/li][li]
Gatling Technique: same as several attacks at once, but very inaccurate.
[/color] All Zoids[/ul][/li][li]
Claw Attack: An attack with the zoid's claws.
[/color] Zoids with Claws[/ul][/li][li]
Blade Attack: By equipping almost any zoid with metallic blades, they can slash an enemy during an attack. However, this damage must be done during a tackle or slam or similar attack, and cannot be launched as projectiles.
[/color] Zoids with a/ Blade(s).[/ul][/li][li]
Reinforced Exoskeleton: The thick armor of insect zoids makes attacks almost ineffective; beam or laser attacks deal only a portion of their damage.
[/color] Insects Only[/ul][/li][li]
Buster Cannon: Large cannons are used to create an explosive attack, several can be fired at once.
[/color] Any Zoid with Standard Cannon Attachments[/ul][/li][li]
Roll: Bends in a balls and rolls along ground into abject with out gaining to much damage. However, zoid/piliot can't see when rolling, so point of impact cannot be controled.
[/color] Only Flexible Zoids[/ul][/li][li]
Crash Land: A zoid may crash into another zoid or target, this causes extreme damage to both zoids.
[/color] All Zoids[/ul][/li][li]
Stored Energy: For each post you store energy, the damage the next attack used after storing the energy is increased by 25%. You can be killed while storing energy. You may not use ANY other attack when storing energy.
[/color] All Zoids[/ul][/li][li]
Bomb: Drop from from sky or leave on ground, will cause explosion in area in 3 post
[/color] All Zoids[/ul][/li][li]
Smoke Bomb: Drop onto ground or from sky, leaves cloud of smoke in area causing all attacks of all zoids to be harder to acurately use. Acuracy falls sharply for all zoids until smoke clears or is cleared. Causes no damage to anyone.
[/color] All Zoids[/ul][/li][li]
Rising Revenge: When your Zoid is down and cornered this move comes in handy. However, 20% of your HP must be gone in order to use this move, since its a back up move. This move can only be used a max of 3 times per battle. Here's how it works. The zoid will spin a full 360 degrees as it quickly jumps up from the ground. This will knock back any enemies within reach, allowing you time to get out of harms way and attack.
[/color] All Zoids[/ul][/li][/ul]